Benchmarking Methodology






Benchmarking Methodology & E-E-A-T Testing Lab | Project For SEO






Module 6: E-E-A-T & Quality Assurance

Empirical Benchmarking Methodology & Hardware Testing Lab

Transparent documentation of our benchmarking protocols, telemetry capture engines, test rig hardware, and research integrity standards.

Target: pc gaming benchmark methodology •
Intent: E-E-A-T / Trust / About

Author & Research Lab Profile (E-E-A-T)

This research project is maintained by Pranjal Kumar Jha and the student engineering team at Bennett University (School of Computer Science Engineering & Technology) as part of the CSET489: Search Engine Optimization practical mini-project.

Our objective is to adhere strictly to Google’s Search Quality Rater Guidelines by delivering high-utility, people-first technical content founded on reproducible empirical experiments rather than subjective claims.

Standardized Hardware Testbench Specifications

All benchmark telemetry published on this content hub is captured on a dedicated, standardized mid-range gaming testbench:

Component Testbench Specification Configuration Notes
Processor (CPU) Intel Core i5-12400F (6 Cores / 12 Threads) Stock Clocks, PL1=PL2=65W, Noctua NH-U12S Redux
Graphics Card (GPU) NVIDIA GeForce RTX 3060 12GB GDDR6 NVIDIA Game Ready Driver (Clean DDU Install)
System Memory (RAM) 16 GB (2x8GB) DDR4-3200 MHz CL16 Dual-Channel XMP Profile 1 Enabled
Storage 1 TB Kingston NV2 PCIe 4.0 NVMe SSD OS & Games installed on dedicated NVMe partitions
Operating System Windows 11 Home 64-bit (Build 22631 / 23H2) Clean fresh ISO installation
Display 1080p 165Hz IPS Gaming Monitor Connected via DisplayPort 1.4

Telemetry Capture Protocol (CapFrameX & PresentMon)

We do not rely on in-game FPS counters, which only report rolling averages. All data is recorded using CapFrameX (powered by Intel PresentMon):

  1. Run Duration: Each benchmark pass consists of exactly 180 seconds of active competitive gameplay.
  2. Repetition & Medians: Every configuration is tested across 5 distinct runs. Outliers are discarded and the median values are recorded to eliminate matchmaking variances.
  3. Metrics Extracted:
    • Average FPS: Total frames rendered divided by elapsed time.
    • 1% Low FPS: The average of the lowest 1% of frame times, representing noticeable stuttering.
    • 0.1% Low FPS: The lowest 0.1% of frame times, representing severe frame freezes or micro-hangs.

Ethical & Sourcing Standards

🔒 Our White-Hat Commitment:
  • No Sponsored Cleaner Software: We never recommend commercial registry optimizer software.
  • Safety Guarantees: Every script provides built-in System Restore points and reversible toggles.
  • Attribution & Open Source: All technical citations point to official Microsoft Developer Network (MSDN) documentation or peer-reviewed hardware studies.

Explore the Optimization Modules

Return to our Master Pillar Hub to view the complete Windows 11 optimization roadmap.